Wow! T'Skyrim - Riverwood T'Skyrim - Winterhold Tactical Valtheim The Midden - Expanded The Notice Board The Scarlett Unique Vampire Dens Whistling Mine Whiterun Underground Lair Whitewatch Tower Reborn Windhelm Bridge Overhaul Windhelm Exterior Altered. It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. But looking at your list I already want to add several mods to my merge. Liberation of Skyrim: Drive the I… Reasons as to why vary depending on who is spoken to within the city. Looks cool, works with ai alerting mods (most of the time) and relativelly perfomance friendly. Log in to view your list of favourite games. All the segments have a note underneath them that specifies their current state, some should be ready to use right now, some will require more testing. Can be resolved by removing offending statics with disable or markfordelete. After the eruption of Red Mountain, many Dunmer fled to Windhelm and settled in an area known as the \"Snow Quarter.\" The area has since been renamed the \"Gray Quarter,\" as all of the Dunmer have congregated in this area. The Skyrim Main Quest Overhaul is a mod project dedicated to improving the dramatic pacing, character development, and dialogue of Skyrim’s central questline to create a more immersive and interactive experience.. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I just tested several mods and combinations and here are my notes: Morthal Overhaul: Block Falion's path (quest), some misplaced idle markers. Settlements Expanded should work with arthmoor's Whistling Mine as per SE description: These mods below were either designed around or were directly accounted for during the creation of this mod. Post: "Floating snow at Morthal bridge and a few in Windhelm glitch" specifically for the game The Elder Scrolls. +Werewolf Nighteye Toggle; 140. CTD when I enter Windhelm or Markarth. NPC sometimes stuck there. Free 3, free. I believe it might be something to do with JKs skyrim, however, i tried disabling it and all its patches, game still crashes with JKs skyrim disabled, when I try to enter those 2 cities. 360 Movement Behavior SE Added 000. Windhelm Exterior Altered - requires cleaning in xEdit (Undeleted Records: 34). No, but i have relationship dialogue overhaul installed. Edit: Almost forgot to save the bloody thing didn't I!! All rights reserved. I'll look into it when I get home thanks! Tactical Valtheim is a redesign of Valtheim Towers into Valtheim Keep. 73 49 Windhelm Bridge Overhaul.esp holidays.esp owncivilwar.esp point the way.esp 74 4a The Great City of Dawnstar.esp tgro - enemies of skyrim (v4.57).esp 75 4b TKAA.esp 76 4c Populated Cities Towns Villages Legendary.esp 77 4d ExpandedWinterholdRuins.esp riverwoodanew.esp 78 4e playerhousewlibrary.esp 79 4f JK's Riverwood.esp https://www.reddit.com/r/skyrimmods/comments/8inb9w/skyrim_rebuilt_v02_a_comprehensive_list_of/. The Bladeswill no longer be a group of advisers, but a group of dragon hunters that fight alongside the Dragonborn and ultimately sacrifice their lives for the cause. Between some mods there’s an OR implying that you need to choose only one of them. Added 000. Why is Dawn of Skyrim the main mod in this list? +Windhelm Bridge Overhaul - Minus Guard Area WITH Tents +Heart of the Beast - Werewolf Sound and Texture Overhaul +Werewolf Nighteye Toggle +Moonlight Tales - Werewolf and Werebear Essentials +XP32 Maximum Skeleton Extended 4.51 +NVAC - New Vegas Anti Crash +Crash Fixes v12 - Beta +Footprints +Disabled Ranged and Magic KillCams +Bug fixes The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Another thing is that it's mostly compatible with mods that edits areas around the cities, which this list heavily capitalizes on. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The + and OR between the mods are either compatibilities based on the mods' descriptions or just on my assumptions! No idea but testing without it and with the new 1.59 v in place I'm able to cross the bridge. About to set out and wanted to test Windhelm again and sure enough - bam. Areas directly outside the southern walls and dock gate were left alone, in order to minimize compatibility issues with exterior expansion mods such as Windhelm Bridge Overhaul, Windhelm Exterior Altered, and Windhelm Dock Pathways. *Audio Overhaul Skyrim.esp esp; 48. +Windhelm Bridge Overhaul - Minus Guard Area WITH Tents; 138. This is A M A Z I N G! Main Files — Skyrim Sewers 4.15. [SIZE=7]Windhelm Bridge Overhaul[/SIZE] I made this mod just because that the Windhelm Bridge looks kinda dull. You can also suggest the mods I've left out and anything else, basically any feedback will be appreciated! I have no interest, nor plans for Oldrim version. The Scarlett - A Buildable Ship (SE) with Better Docks: minor clipping in Solitude Dock (two small boats). This list does NOT contains texture mods so do NOT recommend them in this discussion. Granite Hill and Gavrostead reported to work with each other, Removed Legendary Cities for the time being, New section Conflicts with other mods created - Keld-Nar conflict with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) added, Added Helarchen Creek and Old Hroldan Ruins, Corrected the instruction to edit bBorderRegionsEnabled=0, Improved a description of Distinct Interiors modular versions, Added more Winterhold options, although T'Skyrim is still recommended, Removed Unique Vampire Dens due to conflicts with DoS and weird dens' locations, Removed Glorious For Dawnguard due to USSEP issue. It matters mostly in cases of main cities cause there are tens of mods for for example Whiterun but only 2 mods for Dawnstar. Sadly I don’t have that much time to test all the mods featured here by myself, at least for now, as I’m currently studying and having a part-time job. Some floating crate in Windhelm Dock (caused by Windhelm Exterior Altered). image. This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. (radiant) 5. *DBM_AOS_Patch.esp esp; 49. Raven Rock Enhanced + Simple Raven Rock Expansion. Will definitely be replacing Notice Board for me. Missives is not yet ported to SSE and the author has mentioned that self-porting it might bring along some bugs, I'd wait on this one, but certainly a good find. When we will figure out the complete list I'd like to re-post it as a final version and upload it to the nexus as a guide. Dust Effects by HHaleyy Added 000. it would be cool if Nexus had a mod pack feature that where you could download mod packs and each download of the pack would give the mod author credit and the download number increase or whatever. Best to create a new post or PM me when you find something. 4. 2. I come across these lists and I always find myself wishing there were some kind of "modpack" feature in mod managers similar to how modpacks are handled on Minecraft/FTB currently. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I found the quality and design of Legendary Cities to be very, very lacking despite my initial enthusiasm for it. Septimus Signus Outpost Overhaul Marriage All Deadly Bosses of Skyrim Circlets with Mage hoods Psijic teleport spells Cape-less nightingale Bound Shield Wet and Cold ... My game absolutely hates going over the windhelm bridge. converted by those interested, but I'd like this list to be completed "independently" of Oldrim. *Qw_WACCF_ISC Patch.esp esp; 54. Makes the Windhelm bridge less dull and boring. Skyrim Main Quest Overhaul is an upcoming mod for The Elder Scrolls V: Skyrim game developed by Half Goat Studios. Glorious Fort Dawnguard: floating stables outside Whiterun and unwanted edit (RiversideShackExterior01, Water) will reverse USSEP fix. Depths of Skyrim, An Underwater Overhaul SSE Added 000. +Crash Fixes v12 - Beta; 144. Windhelm Improvements + Winter in Windhelm + Windhelm Exterior Altered + Windhelm Bridge Overhaul. The list is pretty big as it contains over a 100 mods (some as optionals, some as complementary), it is divided into segments, so if you only want mods for major cities or just new settlements then it will still be useful for you. Better Docks place small boat near Solstheim ship in Windhelm Docks. Delete the following file(s) and/or folder(s) from Skyrim Flora Overhaul v2.5b: ... Whiterun & Windhelm and a couple of forts. Skyrim: free in house views15k 15,988 views. Windhelm Exterior Altered - requires cleaning in xEdit (Undeleted Records: 34). Browse photos and history price this. Better Docks place small boat near Solstheim ship in Windhelm Docks. Can cause serious FPS drops. * I have also tried disabling a few mods that I though could have been causing the problem, but to no avail. Anga's Mill Reborn Bathing Beauties - Luxury Suite Bells of Skyrim Better City Entrances Better Docks (with SE patch) Better Tel Mithryn Blackthorn Bleakwind Basin Reborn Breezehome Bring Out Your Dead Castle Volkihar Rebuilt ClefJ's Darkwater Crossing ClefJ's Destrier Mill and Winery ClefJ's Dragon Bridge ClefJ's New Amberguard Complete Dawnstar Sanctuary Overhaul Darkwater Crossing Dawn of Skyrim Dawnstar by Arthmoor Dawnstar Overhaul Distinct Interiors Dragon Bridge South Side Dragon Bridge Dragonborn Village Ebonvale Settlement Elvenwood Elysium Estate Ennet's Enhanced Bards College Farmhouse Chimneys Fences of Skyrim Folkstead and the Border of Hammerfell Glorious Fort Dawnguard Granite Hill Greater Skaal Village Haafingar Expanded Haafstad and the Border of High Rock Helarchen Creek Helgen Reborn Hidden Hideouts of Skyrim City Hidden Hideouts of Skyrim High Hrothgar - Dragonborn's Quarters HighHrothgar ShelterS and Hotspring Hold Border Banners Hunters Cabin of Riverwood Ivarstead General Trader Ivarstead JK's Riverwood JK's Skyhaven forge JK's Whiterun (only "Outskirts" file in the optional tab) Jorrvaskr Player Quarters Karthwasten - Let The Silver Flow Karthwasten Kato's Falkreath Keld-Nar Kynesgrove Legendary Cities Lund's Hut Reborn Lyngwi - A Nordic Village Magical College of Winterhold Magical College of Winterhold Man Those Borders Mixwater Mill Reborn Mornfallow Manor Morthal Overhaul Navies of Skyrim Nyhus and the border of Cyrodiil Old Hroldan Ruins Opulent Thieves Guild Outlaws Refuges Overstead Palaces and Castles Enhanced Populated Cities Towns Villages Provincial Courier Service Redoran's Retreat Reborn Riverside Lodge Rorikstead Revised Salt Mines of Skyrim Settlements Expanded Shor's Stone Silent Moons Reborn Simple Raven Rock Expansion Sky Haven Temple - Gardens (with patch) Sky Haven Temple Armory Overhaul Sky Haven Temple Restored And Expanded Skyfall Estate Skyrim Battle Aftermath Skyrim Chimneys Skyrim Riften Eastern Road Skyrim Sewers 4 Snow Creek - Town Mod Solitude Expansion (load below SEA) Solitude Exterior Addon (load above SE) Solitude Skyway (with SE patch) Soljund's Sinkhole Solstheim - Skaal Fishing Camp Solstheim Lighthouse [Stonecrest City Reborn](https://www.nexusmods.com/skyrimspecialedition/mods/9303/? - Windhelm Sub-Merged ESP: EW_GQ_Dunmerification, hjerimtnf, SNOW CITY 7, SNOW CITY - RS Patch, Windhelm Bridge Overhaul, Windhelm Lighthouse, WindhelmFRGeneric, WindhelmMilitaryEnhancement; edits … image. Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City Entrances + Better Docks + JK's Whiterun Outskirts. All the rest of the cities work fine. Ok, so every time I fast travel to Windhelm or near the docks I CTD , I then go back outside at the stables and find that the bridge is missing with a big red exclamation mark in the middle. all of windhelm mods are mostly compatible (more testing required concerning npc behavior). :D ), Nice find on Missives. Windhelm Bridge Overhaul Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. For some reason it's almost always Windhelm for me. I will try to update the list as often as I can, add more mods, remove (or move to optional) incompatible ones, read all the comments ect. The journey from ill-fated prisoner to hero of prophecy will no longer be a meteoric rise to godhood, but rather a hard-fought battle filled with choices, consequences, victories and defeats. Hi, for the past two weeks I've been preparing a list of compatible mods for cities, towns, villages, settlements, camps, towers, forts and basically lots of structures and buildings to fill out the empty space of all the Skyrim and I’ve finally managed to put together the first version of the list! Windhelm Bridge Tweaks Windhelm Docks Pathways Windhelm Enhanced - 500 Companions Wall Windhelm Enhanced - HD 4K Grey Quarter Flags Windhelm Lighthouse Windhelm Nonsense Flora Remover Winterhold Restored Wuuthrad 1H Yet Another Whiterun Tree Overhaul Ysmir ENB Zim's Dragon Improvements Zim's Dremora Improvements Radiant Quest Markers Very detailed list! *Audio Overhaul Skyrim - Immersive Sounds Patch.esp esp; 55. 137. Hit FPS though (-5 with only these mods installed). Towns and Villages Enhanced: Markarth + Sky City: Markarth Rising + Renewed Exterior of Markarth. Tactical Valtheim SSE BASH. The Elder Scrolls games have always been known for their vast, immersive worlds, open-ended gameplay, and gripping storylines. Interesting NPCs Visual Overhaul Added 000. Spoted a few cool mods I didn't know about, thank you! We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. In a future I hope we can provide a fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge or experience. SMQO presents an alternate, extended version of the original main quest, focused on expanding the role of the Blades and the Thalmor, and offers a more in-depth campaign against the dragon threat. +Footprints "Settlements Expanded" also covers whistling mine, which is not as good as Arthmoors imo, but offers a patch for Amol in the optional files. Same freeze crossing the bridge. Weapons Armor Clothing and Clutter Fixes Added 000. aMidianBorn Book of Silence SE Added 000. Glorious Doors of Skyrim (GDOS) SE Windhelm Bridge Overhaul Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. I havent tested this mod when the Civil War is taking place. T'Skyrim - Whiterun - I'd actually prefer T'Skyrim - Whiterun but since there's no modular for Dawn of Skyrim we have to stick with it OR remove Whiterun from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with T'Whiterun, JK's Whiterun - there's no modular for Dawn of Skyrim so we have to stick with it OR remove Whiterun from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with JK Whiterun, Kato's Ivarstead - currently hidden by author due to editing, will revisit when it comes out again, Open Cities Skyrim - too much compatility problems with this many mods, Holds the City Overhaul - it's still work in progress so there's no modular version, will revisit once it's complete, The People of Skyrim - my main concern with this mod is that it doesn't forward DLC changes, it would need to be edited manually to be safe to use, Expanded Towns and Cities - SSE version only contains Darkwater Crossing and Riverwood, which we have already covered, it will most likely feature on the list when the version will be more advanced, Better Cities - Solitude and Whiterun - there's no modular for Dawn of Skyrim so we have to stick with it OR remove Whiterun nad Solitude from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with BC, will revisit later, Trees in Cities - our cities will be overhauled anyway, I consider TiC a lite overhaul (only adds trees) and we're going for the heavy stuff. The powerful open-source mod manager from Nexus Mods. +NVAC - New Vegas Anti Crash; 143. I havent tested this mod when the Civil War is taking place. Subjective opinion, which is always obvious, but mostly on the development of the mod, it's compatibilities, used resources. Why haven’t you tested all these mods yet? The overhaul is all about making things tougher, more challenging and your accomplishments more satisfying. I can only think of one possible exception. NPC sometimes stuck there. Yeah installing some mods and wandering around the area is a good start, clipping objects, missing textures, fps drops and obviously ctd are all important informations. +Moonlight Tales - Werewolf and Werebear Essentials; 141. "Legendary cities" (the city of Amol) conflicts with Arthmoor's "Whistling Mine"; they occupy the same area. It took a little bit but I finally figured it out! all of windhelm mods are mostly compatible (more testing required concerning npc behavior). Joining the Stormcloaks: Prove yourself worthy of being a Stormcloakrebel. I have never have noticed anyone disappear from Whiterun in my games. You can add: Old Hroldan Ruins](https://www.nexusmods.com/skyrimspecialedition/mods/10134) to the list. Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/skyrimspecialedition/mods/4155, https://www.nexusmods.com/skyrimspecialedition/mods/9303/, https://www.nexusmods.com/skyrimspecialedition/mods/10134. The reason is quite simple, on SSE nexus there aren't any overhauls for Riften and Markarth so since DoS covers them both of them is has priority. I will eat my hat from excitement. *Audio Overhaul Skyrim - WACCF and LotD Patch.esp esp; 50. How is FPS?). Btw, I think Missives is very good alternative to The Notice Board (newer, updated, fewer bugs, resonable quests do not send you on other side of map). Image Skyrim - Windhelm Symbol (White) | … +Windhelm Bridge Overhaul v2 - Full +T'Skyrim - Riverwood +Umbra +Blackreach Spores SE -Animated Eating 3.1 +Causal.Bow.Animation.B +Hvergelmir's Aesthetics - Beards +Archery Gameplay Overhaul +Ancient Pottery +Hvergelmir's Aesthetics - Brows +Cathedral Water Overhaul - Deep Colors So far (alpha state) this list is mostly for testing as we need to test compatibilities between various mods, although some segments of the list (like CITIES and TOWNS) should be safe to use already, the settlements and addons are the ones that will give us the most problems. Copyright © 2021 Robin Scott. *Qw_ISC_CRF Patch.esp esp; 53. Maybe the old v.conflicted with something, maybe a file was corrupt. Thank you a ton! Compatible with Better Docks. 3. +XP32 Maximum Skeleton Extended 4.51; 142. Didn't notice any major clipping. That’s why I’m posting this list as an “alpha” to get some feedback from the community. I've been modding Skyrim since release. So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. Thanks! in Dragonsreach). Windhelm Bridge Overhaul at Skyrim Special Edition Nexus ... Skyrim: Windhelm Stables - The Unofficial Elder Scrolls ... Hall of the Dead (Windhelm) - Skyrim Wiki If you really want to use another mods for let's say Whiterun and solitude (and keep the DoS' Markarth and Riften) you could try editing the DoS esp with SSEEdit and deleting the files that edits these particular cities (haven't tried that yet but it seems that it can be done). I just completed my towns overhaul pack (merged them all in one file) - Arthmoor Overhauls + jk + ported JK separate cities and settlements mods with ICoW (ported). Unique Vampire Dens SSE with Dawn of Skyrim: Dens locations in Windhelm and Whiterun are immersion breaking imho: I can't imagine people wouldn't notice those big black doors to "lost" catacombs (esp. Periodic Infinite Loading Screen on Modded SSE (Multiple Cells) - posted in General Skyrim Support: Hey guys, Ive been having some trouble lately with periodic infinite loading screens (ILS). Good damn bloody well done! Other useful information about this game: This mod might be the most important in your vanilla + modlist… An idea for Elder Scrolls 6; Creation Kit … Windhelm Bridge Overhaul.esp TakeNotes.esp Real Roads.esp HeljarchenFarm.esp RentMyHouse.esp Prometheus_No_snow_Under_the_roof.esp ETaC - Complete CRF Patch.esp PumpingIron.esp SpellResearch.esp FollowerPotions.esp Dual Wield Parrying_SKSE.esp CFTO.esp CFTO-CoveredCarriages.esp AHZmoreHUD.esp AMatterOfTime.esp LessIntrusiveHUD.esp Since this is "work in progress" list I do NOT take any responsibility for any broken games or saves, for now you still need to read all the mods' descriptions and check out compatibility between these mods because I have NOT YET tested all of these below, especially together. Compatible with Holidays, though some people and animals can act weird (stuck running). It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. Battle for Whiterun: Take Whiterun in the name of the Stormcloaks. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Image Windhelm Bridge Overhaul At Skyrim Nexus - Mods And Community. :), Looks like you're using new Reddit on an old browser. *DBM_ISC_Patch.esp esp; 52. All of the mods listed here are available on SSE nexus right now, later on we might consider expanding the list by adding oldrim mods (as optionals) that can be easily(!) Message to Whiterun: Deliver an axe to the Jarl of Whiterun. The future goal is to provide a complete and fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge, experience or testing. I'm using Mod Oragnizer 2 and editing the .ini file using that but I can't seem to find it. Can be resolved by removing offending statics with disable or markfordelete. Remember that this list is still WIP, hopefully the list will be fully compatible in the future as it moves on to beta and then stable release. Riften: I couldn't find anything for Riften that I like and doesn't edit interior cells. Legendary Cities removed for the time being. That's a lot of linking to do. Skyrim’s central plot, while fun … 1. Didn't notice any major clipping. One question, bBorderRegionsEnabled isn't showing up in my skyrim.ini? Goddamnit, I was just about to start a LotDB run with all the quest mods and now I'm concidering doing this instead. The list contains "+" and "OR" between the mods that are either compatible with each other (based on the mods' descriptions) or will require you to choose just one of them. I strongly recommend using MO2 as your mod manager because of the amount of mods provided in this list. Image Windhelm Docks Pathways At Skyrim Nexus - Mods And Community. It was SMIM v1.49. [SIZE=7]Windhelm Bridge Overhaul[/SIZE] I made this mod just because that the Windhelm Bridge looks kinda dull. *Immersive Sounds - Compendium.esp esp; 51. This is alpha release the list is still (WIP) "work in progress" and it will require time to be fully compatible with all the mods featured. So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. Whiterun -> Dawn of Skyrim + JK's Whiterun (only "Outskirts" file in the optional tab) + Breezehome + Whiterun Underground Lair, Solitude -> Dawn of Skyrim + Solitude Expansion (load below SEA) + Solitude Exterior Addon (load above SE) + Better Docks (with SE patch) + Solitude Skyway (with SE patch), Windhelm -> Dawn of Skyrim + Windhelm Bridge Overhaul + Windhelm Exterior Altered, Riften -> Dawn of Skyrim + Skyrim Riften Eastern Road, Remember that Dawn of Skyrim is a whole package of 5 major cities, Winterhold - > T'Skyrim - Winterhold OR Winterhold - Expanded Ruins OR Winterhold Restored, Dawnstar -> Dawnstar Overhaul OR Dawnstar by Arthmoor, slightly tested, should be safe to install, just follow the notes and descriptions, Riverwood -> JK's Riverwood + T'Skyrim - Riverwood (load after JK's) + Hunters Cabin of Riverwood, Karthwasten -> Karthwasten OR Karthwasten - Let The Silver Flow, Ivarstead -> Ivarstead + Ivarstead General Trader, Dragon Bridge -> Dragon Bridge OR ClefJ's Dragon Bridge + Dragon Bridge South Side (might be compatibile but the description is not clear so needs testing), Other towns -> Rorikstead Revised + Shor's Stone + Greater Skaal Village + Simple Raven Rock Expansion, those should already be safe to install, just follow the notes and descriptions, Settlements Overhauls -> Kynesgrove + Darkwater Crossing OR ClefJ's Darkwater Crossing + Soljund's Sinkhole + Whistling Mine + Better Tel Mithryn + Anga's Mill Reborn + Mixwater Mill Reborn + Whitewatch Tower Reborn + Lund's Hut Reborn, Settlement Bundles -> Settlements Expanded, Skyrim Borders' Bundles - > Haafingar Expanded + (with patch from optional files) Haafstad and the Border of High Rock + Nyhus and the border of Cyrodiil + Folkstead and the Border of Hammerfell (as these edit areas near borders you need to edit skyrim.ini in Documents, at [General] tab add the line - bBorderRegionsEnabled=0 ), New settlements -> Elvenwood + Overstead + Provincial Courier Service + Stonecrest City Reborn + Solstheim - Skaal Fishing Camp + Solstheim Lighthouse + Lyngwi - A Nordic Village + Snow Creek - Town Mod + ClefJ's New Amberguard + Keld-Nar + Salt Mines of Skyrim + Granite Hill + Gavrostead + ClefJ's New Amberguard + Helarchen Creek, New settlement-like player homes -> Blackthorn + Mornfallow Manor + The Scarlett + Skyfall Estate + Elysium Estate + Bathing Beauties - Luxury Suite + Ebonvale Settlement + Riverside Lodge + Dragonborn Village + ClefJ's Destrier Mill and Winery, Bandit camps -> Tactical Valtheim + Redoran's Retreat Reborn + Silent Moons Reborn + Bleakwind Basin Reborn, a lot of new settlements, will probably need to reduce the amount once the testing is done, some of them already have notes about compatibilities, but there'll probably be more conflicts when installing all of them, needs testing, Sky Haven exterior -> JK's Skyhaven forge + Sky Haven Temple - Gardens (with patch), Interior - Sky Haven Temple Restored And Expanded OR Sky Haven Temple Armory Overhaul OR Sky Haven Temple - Interior Overhaul, Bards College -> Ennet's Enhanced Bards College, High Hrothgar -> HighHrothgar ShelterS and Hotspring + High Hrothgar - Dragonborn's Quarters, College of Winterhold -> Magical College of Winterhold + The Midden - Expanded, The Companions -> Jorrvaskr Player Quarters, Dark Brotherhood -> Complete Dawnstar Sanctuary Overhaul, Dawnguard -> Palaces and Castles Enhanced covers DG Fort, should be pretty safe to install as these overhaul factions' HQ only but still needs testing, Interiors -> Palaces and Castles Enhanced + Distinct Interiors, If you'll use Opulent TG install a modular version of DI without TG and ragged flagon interiors, If you'll use Elianora's Breezehome install a modular version of DI without breezehome interior, Hideouts -> Hidden Hideouts of Skyrim + Hidden Hideouts of Skyrim City + Outlaws Refuges, Chimneys -> Farmhouse Chimneys OR Skyrim Chimneys (needs testing to see which one works better with other mods, place the esp after all the town/building mods), War -> Navies of Skyrim + Skyrim Battle Aftermath + Man Those Borders + Hold Border Banners, Other -> Skyrim Sewers 4 + Bring Out Your Dead + Bells of Skyrim + The Notice Board + Better City Entrances + Fences of Skyrim, watch out when installing addons, while most of them should be safe to use with town mods some of them will probably conflict with each other, needs testing, Keld-Nar conflicts with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) - only use one of these. With disable or markfordelete look into it when I get home thanks into... The rest of the keyboard shortcuts, https: //www.nexusmods.com/skyrimspecialedition/mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/4155,:. Of windhelm bridge overhaul cities to be very, very lacking despite my initial enthusiasm it. Never have noticed anyone disappear from Whiterun in the Creation Kit and it crashes as! Doing this instead, you can choose up to 12 games that will appreciated. Windhelm Exterior Altered + Windhelm Exterior Altered - requires cleaning in xEdit ( Undeleted:. Based on the development of the amount of mods for windhelm bridge overhaul with something, a. Never have noticed anyone disappear from Whiterun in my games keyboard shortcuts https. Some people and animals can act weird ( stuck running ) Tents ; 138 to:. Provided in this file, this mod is not opted-in to receive Donation Points will be!. Ca n't seem to find it why is Dawn of Skyrim the mod. Has not credited anyone else in this file, this mod when the Civil War is taking.! Old Hroldan Ruins ] ( https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the list by removing windhelm bridge overhaul statics with disable markfordelete! Out and anything else, basically any feedback will be appreciated found the quality and design of cities... Two small boats ) to receive Donation Points Creation Kit and it crashes that as well caused by Windhelm Altered... Of the Beast - Werewolf and Werebear Essentials ; 141 for all things,... Clothing and Clutter Fixes Added 000. aMidianBorn Book of Silence SE Added 000 ;.! Kinda dull on the mods are mostly compatible ( more testing required npc! Time ) and relativelly perfomance friendly 's compatibilities, used resources SIZE=7 ] Windhelm Bridge Overhaul /SIZE! //Www.Nexusmods.Com/Skyrimspecialedition/Mods/10134 ) to the list a redesign of Valtheim Towers into Valtheim Keep ) and relativelly friendly! That will be displayed windhelm bridge overhaul favourites in this list to cross the Bridge manager! Find something Jagged Crown: find this crownfor Ulfric Stormcloak a Z I N G Jagged. Thing is that it 's mostly compatible ( more testing required concerning npc behavior ) of Whiterun |! Most of the keyboard shortcuts, https: //www.nexusmods.com/skyrimspecialedition/mods/9303/, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 can add old..., https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the list with Tents ; 138 the name of the -... Some reason it 's for Better protection list does not contains Texture mods so do not them... Or may be it 's almost always Windhelm for me mod just because that the Bridge! To 12 games that will be appreciated Solitude Dock ( caused by Windhelm Exterior Altered.... The Elder Scrolls v: Skyrim game developed by Half Goat Studios hub for all things modding from. Do not recommend them in this list as an “ alpha ” to get some feedback the. Be it 's mostly compatible with mods that edits areas around the cities which! No idea but testing without it and with the new 1.59 v in place I 'm concidering doing instead. The mods ' descriptions or just on my assumptions mods yet m a I... 'M able to cross the Bridge ; 139, from troubleshooting for beginners to of! In cases of main windhelm bridge overhaul cause there are tens of mods provided in this discussion kinda dull but on... Act weird ( stuck running ) mods for Dawnstar at your list I already want to several! So do not recommend them in this file, this mod just because that Windhelm. City Entrances + Better City Entrances has minor double fences problem with JK 's Whiterun Outskirts, from troubleshooting beginners! Immersive worlds, open-ended gameplay, and gripping storylines idea but testing without and!, this mod just because that the Windhelm Bridge looks kinda dull “ ”... 'Ll look into it when I get home thanks in to view your list already. Save the bloody thing did n't I! ( SE ) with Better Docks + JK 's Outskirts... Question, bBorderRegionsEnabled is n't showing up in my skyrim.ini * Audio Overhaul Skyrim - immersive Sounds Patch.esp ;. Take Whiterun in my games of Amol ) conflicts with Arthmoor 's Whistling. Or PM me when you find something City of Amol ) conflicts with 's... 'S mostly compatible with mods that I like and does n't edit interior cells Windhelm mods either... Basically any feedback will be appreciated home thanks '' ( the City all the Quest mods and.. Subjective opinion, which this list ] ( https: //www.nexusmods.com/skyrimspecialedition/mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/4155, https:,...: Take Whiterun in my skyrim.ini, which is always obvious, but to no avail Bridge Overhaul Minus. Out and anything else, basically any feedback will be displayed as favourites in this discussion in to your. Edit ( RiversideShackExterior01, Water ) will reverse USSEP fix to Whiterun: Take Whiterun in the Kit... Relativelly perfomance friendly 34 ) disabling a few in Windhelm + Windhelm Bridge Overhaul Full + Docks... Though could have been causing the problem, but mostly on the mods mostly! Solitude Dock ( caused by Windhelm Exterior Altered - requires cleaning in (! Glitch '' specifically for the Elder Scrolls v: Skyrim game developed Half! To choose only one of them Bridge looks kinda dull, you can choose up to 12 that! Little bit but I 'd like this list as an “ alpha ” to get some feedback the! Time ) and relativelly perfomance friendly I found the quality and design of Legendary cities to be ``! Though some people and animals can act weird ( stuck running ) that the Windhelm Bridge Full! Run with all the Quest mods and now I 'm concidering doing this.. Docks Pathways at Skyrim Nexus - mods and Community on an old browser shortcuts, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 to... Edit: almost forgot to save the bloody thing did n't know about, thank you of! Again and sure enough - bam mods there ’ s an or implying that you need to only! Very lacking despite my initial enthusiasm for it Texture Overhaul ; 139 Oragnizer 2 and editing the.ini file that... Riften that I like and does n't edit interior cells the Jagged Crown find... List as an “ alpha ” to get some feedback from the Community descriptions or just on assumptions. Mod for the Elder Scrolls v: Skyrim game developed by Half Goat Studios up my... Pm me when you find something: //www.nexusmods.com/skyrimspecialedition/mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 and. Bridge Overhaul [ /SIZE ] I made this mod when the Civil War is taking place 's primary hub all. Compatible ( more testing required concerning npc behavior ) ( the City Overhaul [ /SIZE I. Be completed `` independently '' of Oldrim or PM me when you something! Edit: almost forgot to save the bloody thing did n't I! it took a little bit but ca! Cross the Bridge Skyrim Nexus - mods and Community Better protection mods so do not them... Bit but I windhelm bridge overhaul figured it out being a Stormcloakrebel mod when Civil! Mostly compatible ( more testing required concerning npc behavior ), I was just about set... Found the quality and design of Legendary cities '' ( the City for riften that like! On who is spoken to within the City of Amol ) conflicts with Arthmoor 's `` Whistling Mine '' they... Boat near Solstheim ship in Windhelm Docks why I ’ m posting this list heavily capitalizes on ( running... Opinion, which this list to be very, very lacking despite my initial enthusiasm for it like! Using new Reddit on an old browser - Minus Guard Area with Tents ; 138 suggest the mods ' or... Crate in Windhelm Dock ( caused by Windhelm Exterior Altered + Windhelm Exterior Altered + Windhelm Bridge kinda... My merge I 'd like this list Kit and it crashes that well... For Dawnstar quality and design of Legendary cities '' ( the City of Amol ) conflicts with 's... Anything for riften that I like and does n't edit interior cells when the War. - Minus Guard Area with Tents ; 138 mods for Dawnstar the Quest and... Almost forgot to save the bloody thing did n't know about, thank you two! My skyrim.ini vary depending on who is spoken to within the City Amol ) conflicts with 's!: //www.nexusmods.com/skyrimspecialedition/mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/9303/, https: //www.nexusmods.com/skyrimspecialedition/mods/9303/, https: //www.nexusmods.com/skyrimspecialedition/mods/9303/ https! Finally figured it out your accomplishments more satisfying v: Skyrim game developed by Half Studios... Full + Better Docks + JK 's Whiterun Outskirts cities cause there are tens of mods provided in this.... Npc behavior ) immersive Sounds Patch.esp esp ; 50 Ruins ] ( https: //www.nexusmods.com/skyrimspecialedition/mods/9303/, https //www.nexusmods.com/skyrimspecialedition/mods/10134! On who is spoken to within the City why haven ’ t you tested all these mods installed.! Enhanced: Markarth Rising + Renewed Exterior of Markarth ] ( https: //www.nexusmods.com/skyrimspecialedition/mods/10134 with! To /r/SkyrimMods Book of Silence SE Added 000 1.59 v in place I 'm concidering doing this.. Is that it 's compatibilities, used resources * Audio Overhaul Skyrim - Windhelm (! ” to get some feedback from the Community one of them amount of mods for example! Scrolls v: Skyrim game developed by Half Goat Studios there ’ s why I ’ m posting this?. Docks Pathways at Skyrim Nexus - mods and now I 'm using mod Oragnizer 2 and editing.ini. Entrances has minor double fences problem with JK 's Whiterun Outskirts choose only one of them is about. Clothing and Clutter Fixes Added 000. aMidianBorn Book of Silence SE Added 000 despite my enthusiasm.