Island Closest to Hell is the second island with mostly different enemies than the ones you'll find here. As for status vulnerabilities, they're exceptionally vulnerable to Sleep and Slow. Without a doubt the most annoying enemy on both Island Closest to Hell and Island Closest to Heaven is the Malboro. When you land on the island going into your menu will tell you whether or not you're at the right place. First thing you need to know is do NOT use magic or summons against the Ochu enemies. (GFAbl Med-RF) 20 Magic Armlet: 1 Moon Curtain (Auto Shell), 8 Ochu Tentacle (69%) Many of them Laguna Dream 2: Centra 7. 2 Hypno Crown (4%), 2 Malboro Tentacles (89%) Malboros never appear in a group. You can go to the Island CLosest to Heaven or Hell and you will find lots of Marlboros there. You're browsing the GameFAQs Message Boards as a guest. I also use this video to explain many things that I will do in between parts. 3 Regen Ring Chimera enemies are one of the more powerful enemies on this island. The Island Closest to Hell is a jagged island, the furthest to the west on the map off the Galbadian continent. This page contains all maps and locations in Final Fantasy VIII (FF8, FFVIII). All rights reserved. As seen in the screenshot below it says "Island Closest to Heaven" - if you're really not sure you're in the right place, you can always check there. Chapter 3: Training Center 4. 4 Malboro Tentacles (10%). - Duration: 9:41. Unlike many of the other games in the series, there is … However you should be careful because the monsters They are Grendels, Blue Dragons, T-Rexaurs, Hexadragons, Malboros (rare) and Ruby Dragons (rare). The thing that makes this island as well as the Island Closest to Hell unique is that all of the enemies here are not only some of the more difficult enemies in the game, but they're all level 100. The Island Closest to Hell is the western-most island on the southwestern side of the Galbadian Continent. Malboro enemies will be the most difficult enemies on this island making protecting against status ailments a top priority. Its other attacks include Eerie Sound Wave, which damages all party members, and Dissolving Acid, which will deplete 37.5% of a party member's current HP. Defeat Forbidden found in Centra Ruins, Esthar- Nortes Mountains with Rare Item equipped Card Mod: Tri-Face x1=1 Note: Does not work on bosses or undead monsters Island that looks like a Scorpion, on the left side of the map called Island closest to Hell and on the Right side is a almost full circular Island a bit norteast from Eshtar called Island closest to hell. Last but not least the final piece of advice I can give you is what Junctions to use while hunting here. FuzzfingerGaming 17,675 views 1 Hypno Crown (5%) (GFAbl Med-RF) Force Armlet: 1 Magic Armlet -- (Forbid Med-RF) Magic Armlet: 10 Spr Up Let's Play Final Fantasy VIII Part 54 - We go to the two famous islands: Island Closest to Heaven and Hell! You're browsing the GameFAQs Message Boards as a guest. 6 Red Fang For Final Fantasy VIII on the PlayStation, a GameFAQs message board topic titled "Island Closest to Heaven/Hell question". Chapter 7: Deling City 10. Chapter 5: Galbadia 8. For Final Fantasy VIII on the PlayStation, a GameFAQs message board topic titled "island closest to heaven/hell". Amami Oshima is a small island located in southern Kyusyu. (GFAbl Med-RF) Dark Matter: Luck-J Scroll, Star Fragment: Selphie's Ultimate Weapon, Irvine's Ultimate Weapon, 8 Poison Powder Their only elemental weakness is to Holy and it's a small one, it only does .5% more damage than normal. 1. Dissolving Acid is physical in nature and can be avoided with high evasion and luck. ST-Atk: Ice. 3 Star Fragment. Now to combat them... Grendels are most common for me If you look at the shape of the galbadian continent, the westernmost 'horn' is the island closest to hell. Esthar- Grandidi forest, Island closest to Heaven, Island closest to Hell HP: 0.5x² + 1410x Weaknesses: Fire, Ice Mug Draw Reward Malboro Tentacle x2 Malboro Tentacle x4 … The specific area within this location where this encounter takes place, The monsters that may be encountered in this area during random battles, The specific area within this location where this point of interest is located, Details on where this point of interest specifically can be found, The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience, The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over, Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead), The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range, The range of hit points which this monster may have; the exact number is based on the monster's level, The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in, The elements that this monster takes extra damage from, Whether this is an Attack, Healing, or Indirect spell, The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage), The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list, The relative damaging or curing power of this spell, The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether, Encounters: In Island Closest to Heaven – 1 shown, Items of Interest: In Island Closest to Heaven – 27 shown, Monsters: Encountered in Island Closest to Heaven – 4 shown, Spells: Found in draw points in Island Closest to Heaven – 9 shown, Compare Island Closest to Heaven to other Locations, Slightly inland from southwest side of island, Slightly inland from northwest side of island, Slightly inland from northern side of island, Slightly inland from eastern side of island. As for the Dragon Fangs, fight Blue Dragons (rather on the Island closest to Hell, or up in the snow mountains near Trabia Garden). It is a small island in a short archipelago of islands, making it difficult to find without guidance, and can only be reached using the Ragnarok. This is a summary of the Island Closest to Hell area from the game Final Fantasy VIII Remastered (FF8, FFVIII). Island Closest to Heaven-Near northwest tip Triple draw point Island Closest to Hell-West coast of western peninsula Triple draw point Island Closest to Hell-Slightly inland from east coast of western peninsula Triple draw point Now knowing the island. It is shaped somewhat like a misshapen "X" or an elongated "H". They all carry rare to very rare spells, so they're worth a visit. Tip: Draw Demi from the Malboro and hit him with the spell, he has a TON of HP and this'll lower it by a % for you. They nullify Earth damage but they're weak to both Fire and Ice. 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